Is there a way to render a scene with a lot of objects in smaller chunks? eg, render just the large objects first, then render the smaller objects and overlay them on the same render target. By breaking it up I'm hoping scene will have a responsive framerate. It should look like this: https://forge-rcdb.autodesk.io/configurator?id=58c7ae474c6d400bfa5aaf37&_ga=2.17878013.536468240.1515526269-1844418132.1512684792
I have tried to set renderer.autoclear = false and renderer.preserveDrawingBuffer = true. It seems to work when I render it synchronously. If the renders are separated by a small time interval the renderer clears and just shows what was last rendered.