I have a rendering setup where a resizing problem occurs when resizing the browser window.
I render two scenes, one of them for objects with postprocessing effects applied. For the effects I use the THREE.EffectComposer and shaders from the example directory.
The two scene renders are then additively blended with the help of another shader example.
See following simplified setup: http://jsbin.com/hibum/18/edit?js,output (in the HTML part I include a few js sources from the three.js repository)
If you shrink the output panel, then reload the page and again widen the panel, you'll see something like this:

The main scene (blue sphere) did update its rendering size, but the effects scene (orange sphere) still has the same resolution, just upscaled.
I can't find out which render target or renderer (or shader uniform?) needs to be updated at the browser resize event to still correctly output the image after resizing.
For the main composer it works with a setSize() call, but if I do that on the effects composer, it won't render the effects scene.
Any help is appreciated, thanks.
EffectComposer.reset()is used in the three.js examples. - WestLangleyreset()to either the main or effects EffectComposer inside thesetSize()function (the function that's called on browser resize) in my jsbin example, the effects scene is not rendered anymore, only the main scene... /edit: onlymain.reset();in this function renders both scenes, but has no effect on the resize issue - dennis