I've been working on my program, and I decided to turn on some optimizations using g++ -O3. Suddenly, my program started segfaulting. I've hunted the problematic code down, and minimized my program to something that still segfaults (only when using level 3 optimizations). I was hoping someone could take a quick peek at the code (I tried minimizing it as much as possible):
// src/main.cpp
#include "rt/lights/point.hpp"
int main(int argc, char **argv)
{
rt::Light *light = new rt::light::Point(alg::vector(.0f, 5.0f, 5.0f), rt::Color(1.0f), .5f);
return 0;
}
// include/rt/lights/point.hpp
#ifndef RT_LIGHT_POINT_HPP_
#define RT_LIGHT_POINT_HPP_
#include "rt/accelerator.hpp"
#include "rt/color.hpp"
#include "rt/intersection.hpp"
#include "rt/light.hpp" // abstract
namespace rt {
namespace light {
class Point : public Light
{
public:
Point(alg::vector pos, Color color, float intensity) : Light(intensity * color), pos(pos) {}
Color get_contrib(const Intersection&, const Accelerator&, const alg::vector& toViewer) const;
private:
alg::vector pos;
};
} // namespace light
} // namespace rt
#endif
// include/rt/light.hpp
#ifndef RT_LIGHT_HPP_
#define RT_LIGHT_HPP_
#include "algebra/vector.hpp"
#include "rt/color.hpp"
namespace rt {
class Intersection;
class Accelerator;
class Light
{
public:
Light(Color intensity) : intensity(intensity) {}
virtual Color get_contrib(const Intersection&, const Accelerator&, const alg::vector& toViewer) const = 0;
Color get_intensity() const {return intensity;}
protected:
Color intensity;
};
} // namespace rt
#endif
I would love some insight on why this code only segfaults when using optimizations, and how to stop it from doing so. Thanks!
$ find src/ -name "*.cpp" | xargs g++ -I include/ -O3
$ ./a.out
Segmentation fault
Edit: By request, the constructors for alg::vector
struct vector
{
float x, y, z;
vector() : x(.0f), y(.0f), z(.0f) {}
explicit vector(float f) : x(f), y(f), z(f) {}
vector(float x, float y, float z) : x(x), y(y), z(z) {}
// ...
Edit2: Adding gdb output when compiling with -g
(gdb) file a.out
Reading symbols from /home/rob/devel/gbug/a.out...done.
(gdb) run
Starting program: /home/rob/devel/gbug/a.out
Program received signal SIGSEGV, Segmentation fault.
rt::light::Point::Point (this=0x804b008, pos=..., color=..., intensity=0.5)
at src/rt/lights/point.cpp:13
13 Point::Point(alg::vector pos, Color color, float intensity) : Light(intensity * color), pos(pos)
(gdb) bt
#0 rt::light::Point::Point (this=0x804b008, pos=..., color=..., intensity=0.5)
at src/rt/lights/point.cpp:13
#1 0x08048898 in main (argc=1, argv=0xbffff3e4) at src/main.cpp:5
Edit3: Sources for rt::Color.
// include/rt/color.hpp
#ifndef RT_COLOR_HPP_
#define RT_COLOR_HPP_
#include "algebra/vector.hpp"
namespace rt {
/*******************************************************************************
* CLASS DEFINITION
*/
struct Color
{
float r, g, b;
Color() : r(.0f), g(.0f), b(.0f) {}
explicit Color(float f) : r(f), g(f), b(f) {}
Color(float r, float g, float b) : r(r), g(g), b(b) {}
Color& operator+= (const Color&);
Color& operator*= (const Color&);
Color& operator*= (float);
};
/*******************************************************************************
* MEMBER OPERATORS
*/
inline Color& Color::operator+= (const Color& other)
{
r += other.r;
g += other.g;
b += other.b;
return *this;
}
inline Color& Color::operator*= (const Color& other)
{
r *= other.r;
g *= other.g;
b *= other.b;
return *this;
}
inline Color& Color::operator*= (float f)
{
r *= f;
g *= f;
b *= f;
}
/*******************************************************************************
* ADDITIONAL OPERATORS
*/
inline Color operator+ (Color lhs, const Color& rhs)
{
return lhs += rhs;
}
inline Color operator* (Color lhs, const Color& rhs)
{
return lhs *= rhs;
}
inline Color operator* (Color c, float f)
{
return c *= f;
}
inline Color operator* (float f, Color c)
{
return c *= f;
}
} // namespace rt
#endif
alg::vector? - Naveenoperator*()look like that is used to multiply aColorwith an intensity? - sth-Wall -Wextra. If you get warnings, they might contain clues to the problem. - Steve Jessop