Okay So I have one view controller that is an AVPlayer. I want that controller to be able to rotate to landscape mode and portrait freely
import Foundation
import UIKit
import AVFoundation
import AVKit
class EventPromoVideoPlayer: UIViewController {
public var eventKey = ""
override var prefersStatusBarHidden: Bool {
return true
}
//URL of promo video that is about to be played
private var videoURL: URL
// Allows you to play the actual mp4 or video
var player: AVPlayer?
// Allows you to display the video content of a AVPlayer
var playerController : AVPlayerViewController?
init(videoURL: URL) {
self.videoURL = videoURL
super.init(nibName: nil, bundle: nil)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = UIColor.gray
let downSwipe = UISwipeGestureRecognizer(target: self, action: #selector(swipeAction(_:)))
downSwipe.direction = .down
view.addGestureRecognizer(downSwipe)
//Setting the video url of the AVPlayer
player = AVPlayer(url: videoURL)
playerController = AVPlayerViewController()
guard player != nil && playerController != nil else {
return
}
playerController!.showsPlaybackControls = false
// Setting AVPlayer to the player property of AVPlayerViewController
playerController!.player = player!
self.addChildViewController(playerController!)
self.view.addSubview(playerController!.view)
playerController!.view.frame = view.frame
// Added an observer for when the video stops playing so it can be on a continuous loop
NotificationCenter.default.addObserver(self, selector: #selector(playerItemDidReachEnd), name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: self.player!.currentItem)
//TODO: Need to fix frame of x and y
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
player?.play()
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
navigationController?.navigationBar.isHidden = true
tabBarController?.tabBar.isHidden = true
}
override var supportedInterfaceOrientations:UIInterfaceOrientationMask {
return UIInterfaceOrientationMask.all
}
// Allows the video to keep playing on a loop
@objc fileprivate func playerItemDidReachEnd(_ notification: Notification) {
if self.player != nil {
self.player!.seek(to: kCMTimeZero)
self.player!.play()
}
}
@objc func cancel() {
dismiss(animated: true, completion: nil)
}
@objc func swipeAction(_ swipe: UIGestureRecognizer){
if let swipeGesture = swipe as? UISwipeGestureRecognizer {
switch swipeGesture.direction {
case UISwipeGestureRecognizerDirection.right:
print("Swiped right")
break
case UISwipeGestureRecognizerDirection.down:
print("Swiped Down")
dismiss(animated: true, completion: nil)
break
case UISwipeGestureRecognizerDirection.left:
print("Swiped left")
break
case UISwipeGestureRecognizerDirection.up:
print("Swiped up")
break
default:
break
}
}
}
}
When I dismiss the screen I still need the previous controller to be in portrait. This shouldnt be a problem seeing as portrait mode is locked in as the only orientation in my settings and I want to keep it that way. However I want this one screen to be able to move freely. Any ideas and hints would be greatly appreciated.
The app delegate method does not work for me. Neither does overriding shouldAutoRotate or supportedInterfaceOrientations in the function