I am woking on a project using Google Tango project for VR applications. Until then I used the Lenovo Phab 2 Pro with a DIY Cardboard VR headset and GVR sdk.
I am interested in the smartphone Asus Zenfone AR since it is Tango enabled and works with Daydream VR headset. I would like to use them together in a Unity project, either using Daydream headset as a standard cardboard headset, or better, using the Daydream functionalities.
I would like to know if it is possible to make the Tango sdk to work with the daydream functionalities, since the device was clearly not designed to do that (the daydream headset hides the phone sensors and camera).
Is there any demo app on the Asus Zenfone AR with the daydream headset that is actually using the Tango features?
Edit
I finally got an Asus Zenfone AR and I'm facing similar issue as junior-senior when trying to make both the GVR and Tango sdks working together.
It tried the following:
- Tango sdk alone
android:minSdkVersion="19" android:targetSdkVersion="23"
-> workingandroid:minSdkVersion="19" android:targetSdkVersion="24"
-> not working, "Unable to load Tango library"
- Tango sdk + Google VR sdk avec VR enabled Daydream/cardboard
android:minSdkVersion="19" android:targetSdkVersion="24"
-> Daydream working but "Unable to load Tango library"
- Tango sdk + Google VR sdk avec VR enabled Daydream/cardboard
android:minSdkVersion="19" android:targetSdkVersion="23"
-> Unity project not compiling on Asus because can not merge manifests because library target sdk version is 24
So basically on Asus Zenphttps://stackexchange.com/users/9918762?tab=inboxhone,
- Tango needs
target sdk version < 24
to work - Google VR needs
target sdk version = 24
to work - VR enabled with Daydream needs
target sdk version = 24
to work
So the only solution I found right now to get a cardboard view with Tango on this phone is the following:
- Using Tango sdk without Goole VR sdk but with VR enabled and cardboard selected.