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I want to implement cel shading into my opengl game. I have only found a nehe tutorial that uses glaux (old as hell). I'm looking into it, but I wanna avoid the pain of learning how to translate those old glaux functions/variables. Is there any cel shading tutorial out there that uses glut/sdl?

http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=37

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1 Answers

1
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Try the Linux/GLUT or Linux/SDL versions. No glaux.h needed.

The Visual C++ version doesn't seem to actually use anything from glaux.h, it just #incudes it.