1
votes

I need to port a legacy app which uses deprecated OpenGL code (glRotate etc.) into shaders. However, OpenGL has been changing rapidly lately and I'd like to avoid learning an approach that is already marked as deprecated. So, is there a modern day OpenGL shaders book, perhaps similar in style to the old "The Cg tutorial" book?

2

2 Answers

6
votes

Learning Modern 3D Graphics Programming is rather new and already covers a lot of topics.