I'm trying to get Vuforia 6.0.117 working in my Android app. I'm using this specific version since its the last version supporting FrameMarkers. The detection of FrameMarkers is working fine, but when i'm trying to render a texture over the FrameMarker on my phone I get an error stating:
After operation FrameMarkers render frame got glError 0x501
My renderFrame method:
// Clear color and depth buffer
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
// Get the state from Vuforia and mark the beginning of a rendering
// section
State state = Renderer.getInstance().begin();
// Explicitly render the Video Background
Renderer.getInstance().drawVideoBackground();
GLES20.glEnable(GLES20.GL_DEPTH_TEST);
GLES20.glEnable(GLES20.GL_BLEND);
GLES20.glBlendEquation(GLES20.GL_FUNC_ADD);
// GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA); GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA);
// We must detect if background reflection is active and adjust the
// culling direction.
// If the reflection is active, this means the post matrix has been
// reflected as well,
// therefore standard counter clockwise face culling will result in
// "inside out" models.
GLES20.glEnable(GLES20.GL_CULL_FACE);
GLES20.glCullFace(GLES20.GL_BACK);
if (Renderer.getInstance().getVideoBackgroundConfig().getReflection() == VIDEO_BACKGROUND_REFLECTION.VIDEO_BACKGROUND_REFLECTION_ON) {
GLES20.glFrontFace(GLES20.GL_CW); // Front camera
} else {
GLES20.glFrontFace(GLES20.GL_CCW); // Back camera
}
// Did we find any trackables this frame?
if (mActivity.isHelpVisible() || state.getNumTrackableResults() == 0) {
// no marker scanned
mActivity.hideInfoButton();
} else {
// Get the trackable:
TrackableResult trackableResult = state.getTrackableResult(0);
float[] modelViewMatrix = Tool.convertPose2GLMatrix(trackableResult.getPose()).getData();
// Check the type of the trackable:
MarkerResult markerResult = (MarkerResult) trackableResult;
Marker marker = (Marker) markerResult.getTrackable();
if (markerId != marker.getMarkerId()) {
markerId = marker.getMarkerId();
tag = DataManager.getInstance().getTagByMarkerId(markerId);
if (tag != null) {
texture = Texture.loadTexture(tag.getTexture());
setupTexture(texture);
tag.addToDB();
}
}
if (tag != null) {
String poiReference = tag.getPoiReference();
if (!poiReference.isEmpty()) {
mActivity.showInfoButton(poiReference);
}
// Select which model to draw:
Buffer vertices = planeObject.getVertices();
Buffer normals = planeObject.getNormals();
Buffer indices = planeObject.getIndices();
Buffer texCoords = planeObject.getTexCoords();
int numIndices = planeObject.getNumObjectIndex();
float[] modelViewProjection = new float[16];
float scale = (float) tag.getScale();
Matrix.scaleM(modelViewMatrix, 0, scale, scale, scale);
Matrix.multiplyMM(modelViewProjection, 0, vuforiaAppSession.getProjectionMatrix().getData(), 0, modelViewMatrix, 0);
GLES20.glUseProgram(shaderProgramID);
GLES20.glVertexAttribPointer(vertexHandle, 3, GLES20.GL_FLOAT, false, 0, vertices);
GLES20.glVertexAttribPointer(normalHandle, 3, GLES20.GL_FLOAT, false, 0, normals);
GLES20.glVertexAttribPointer(textureCoordHandle, 2, GLES20.GL_FLOAT, false, 0, texCoords);
GLES20.glEnableVertexAttribArray(vertexHandle);
GLES20.glEnableVertexAttribArray(normalHandle);
GLES20.glEnableVertexAttribArray(textureCoordHandle);
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture.mTextureID[0]);
GLES20.glUniformMatrix4fv(mvpMatrixHandle, 1, false, modelViewProjection, 0);
GLES20.glUniform1i(texSampler2DHandle, 0);
GLES20.glDrawElements(GLES20.GL_TRIANGLES, numIndices, GLES20.GL_UNSIGNED_SHORT, indices);
GLES20.glDisableVertexAttribArray(vertexHandle);
GLES20.glDisableVertexAttribArray(normalHandle);
GLES20.glDisableVertexAttribArray(textureCoordHandle);
SampleUtils.checkGLError("FrameMarkers render frame");
}
}
GLES20.glDisable(GLES20.GL_DEPTH_TEST);
Renderer.getInstance().end();
}
I'm loading a texture of the size 640x482 and is loading as follows:
public class Texture {
public int mWidth; // The width of the texture.
public int mHeight; // The height of the texture.
public int mChannels; // The number of channels.
public ByteBuffer mData; // The pixel data.
public int[] mTextureID = new int[1];
public boolean mSuccess = false;
public static Texture loadTexture(String fileName) {
try {
InputStream inputStream = new FileInputStream(fileName);
BufferedInputStream bufferedStream = new BufferedInputStream(inputStream);
Bitmap bitMap = BitmapFactory.decodeStream(bufferedStream);
bufferedStream.close();
inputStream.close();
int[] data = new int[bitMap.getWidth() * bitMap.getHeight()];
bitMap.getPixels(data, 0, bitMap.getWidth(), 0, 0, bitMap.getWidth(), bitMap.getHeight());
return loadTextureFromIntBuffer(data, bitMap.getWidth(), bitMap.getHeight());
} catch (IOException e) {
Log.e(Constants.DEBUG, "Failed to load texture '" + fileName + "' from APK");
Log.i(Constants.DEBUG, e.getMessage());
return null;
}
}
public static Texture loadTextureFromIntBuffer(int[] data, int width, int height) {
// Convert:
int numPixels = width * height;
byte[] dataBytes = new byte[numPixels * 4];
for (int p = 0; p < numPixels; ++p) {
int colour = data[p];
dataBytes[p * 4] = (byte) (colour >>> 16); // R
dataBytes[p * 4 + 1] = (byte) (colour >>> 8); // G
dataBytes[p * 4 + 2] = (byte) colour; // B
dataBytes[p * 4 + 3] = (byte) (colour >>> 24); // A
}
Texture texture = new Texture();
texture.mWidth = width;
texture.mHeight = height;
texture.mChannels = 4;
texture.mData = ByteBuffer.allocateDirect(dataBytes.length).order(ByteOrder.nativeOrder());
int rowSize = texture.mWidth * texture.mChannels;
for (int r = 0; r < texture.mHeight; r++) {
texture.mData.put(dataBytes, rowSize * (texture.mHeight - 1 - r), rowSize);
}
texture.mData.rewind();
texture.mSuccess = true;
return texture;
}
}
Anybody got an idea why i'm getting this error and how to fix it?