This should be simple but it's proving to be a real head-scratcher...
I have a texture with an alpha channel. On one render pass I want to render the texture but ignore the alpha channel. No matter what settings I use, pixels with alpha less than 1 are not drawn.
Surely any alpha testing/rejection/blending should be disabled by these commands?
gl.glDisable(GL10.GL_BLEND);
gl.glDisable(GL10.GL_ALPHA_TEST);
I realise that I could work with two versions of the texture, one with alpha and one without. But surely there is a way to just ignore the alpha channel?