Fairly new to Unity, but quickly learning.
I have a spawner which is an empty GameObject which spawns balloons. The balloon object which spawns has a movement script applied which follows waypoints.
The issue I am having is that I can't click and drag the waypoints (also empty game objects) onto the public variables, I can only do this if the balloons have been added into the game Hierarchy first, but I'm spawning the prefab which has the script applied as I don't want it to be in the game yet. If I add the prefab into the game first, I can set the waypoints to the game objects.
How can I fix this so that I am able to add the waypoint game objects to the prefab in the assets?