I'm exporting a simple scene from blender to three. Aside from the texture not showing up (which I'm also fighting with), I have a weird problem with the positions of objects. Here's how it looks in blender:
and this is how it renders in three
as you can see, elements are stacked up on each other (and the skybox texture is missing, even though it's referenced properly in the json, embedded as a base64 image). I'm using Three.js exporter v 1.5.0, three.js v84 and blender v 2.77
this is my configuration:
here's the code loading the scene:
var loader = new THREE.ObjectLoader();
loader.load(
'../dist/landscape.json',
function ( obj ) {
scene.add(obj)
}
);
now, I do realise that this way I'm adding a scene to a scene but for some reason, if I try to extract children from it like this:
loader.load(
'../dist/landscape.json',
function ( obj ) {
obj.children.forEach(function(elem) {
scene.add(elem)
}
}
)
I only get half of the objects. No idea why. Besides the objects are still stacked up on each other. I checked the positions in the result versus the original values in blender, and aside from the standard y/z swap x values are reversed (though that's not the cause of the problem), and rotation is removed from the bridge which causes it to render upside down. I'm completely lost
Also, here are the .blend and .json files:
http://www.filehosting.org/file/details/653174/landscape.blend http://www.filehosting.org/file/details/653175/landscape.json
EDIT: Partial solution: Scale was set to 10 in exporter, caused the objects to look as if they were misplaced. The thing is, they are still rotated and there's still some mismatch compared to the original. picture here: