I'm using Blender 2.7.7 and the exporter from three.js R76 to export a scene and load it with ObjectLoader into three.js. For some reason the objects in the scene have incorrect positions/rotations when viewed in three.js. Like the model has exploded.
If I join all the meshes the model displays correctly, but of course then I lose a lot of detail.
What could be causing this and how could I fix it?