I'm working with Bullet Physics Engine. My created world is based on:
- Static Object --> Ground
- Dinamic Object --> Is going to be moved by other objects.
- 2 Kinematic objects --> They are going to move the dinamic one. I need to control them from outside, so that I need kinematic objects.
The collision between each kinematic and the dinamic works as expected.
However, when one kinematic collide with the other, it oversteps and I need them to collide and "react" to that collision (like a Dinamic body)
I've been looking for an answer but I have not found any solution. What can I do? Thanks