Under delphi, we have multi-res bitmap for Timage or Tglyph. this mean that we can gave several bitmap for several screen scale.
Exemple with a screen scale of 1 i will gave a bitmap of 100x100, for the screen scale of 1.5 i will gave a bitmap of 150*150, etc..
so taking care that most screen scale are 1, 1.5, 2, 3, and 4 we must provide 4 pictures. In 99.9999 % of the case the developer will simply do a normal resize of the image (under photoshop or similar app) in the 5 of fewer screen scale (seriously is their any developer who will gave radically different image between scale 1 and scale n ?)
But the resize algo to resize picture is quite powerful and often negligible. So if we gave only one bitmap (at the most biggest scale, 4) it's must be good/powerfull and it's will reduce also the size of the app.
also from smartphone to tablet i notice that to keep a good ratio i must increase all the font size, and image by 15%. So using multires bitmap and if i want to avoid any resize (the purpose of multires bitmap as i understand) i must have 10 bitmaps per image !!
So what are the advantage of multires bitmap? did i miss something or can i safely ignore multi-res bitmap ?