I currently have a .mesh file that consists of a fully rigged model, textures and the model itself that I can open in Blender thanks to an XPS importer addon, but I now wish to export this to a format that I can open with other programs.
Unfortunately it seems like no matter what format I try to export it to, something always ends up missing, be it textures or the rigging for the model itself.
Is there any way this model can be exported without losing all the data?