I'm trying to load a pretty simple model with two materials (applied per-face) in Three.js exported from Blender. The issue I'm running into is that with multiple materials applied via the code below the mesh disappears entirely, but I can easily use materials[0]
or materials[1]
in place of materials
and see a solid object. My export settings from blender along with what it should look like are below and the json
of the model is visible online here.
1
votes
1 Answers
2
votes
I tried your JSON file and it displayed just like your image. Here's the code I used (three.js r83):
var mesh = new THREE.Object3D();
var jsonLoader = new THREE.JSONLoader();
jsonLoader.load('/js/models/cube.json',
function (geometry, materials) {
mesh = new THREE.Mesh(geometry,
new THREE.MultiMaterial(materials));
scene.add(mesh);
}
);
http://www.threejsworld.com/tutorials/working-with-materials-in-threejs