Please see my tutorial which includes information on how to build and deploy to the emulator or HoloLens:
http://www.cameronvetter.com/2016/10/25/hololens-tutorial-unity-3d-project-creation/
Specifically you should follow these instructions, (but the entire tutorial is likely to be useful for you):
Deploy to HoloLens
In the VS toolbar set the Solution Configuration to
Release and the Solution Platform to x86. For Build Target select
Remote Device. You will see this configuration screen:
If everything goes well you will see your HoloLens listed as Auto
Detected. Simply select it. If not on your HoloLens say “Hey
Cortana, What is my IP Address” and enter the address, leaving
authentication mode set to Universal. Click Debug, Start Debugging.
Your project will build and deploy to the HoloLens, you should see a
Unity Logo, followed by nothing because we have not implemented
anything. Press Stop in Visual Studio closing the application on your
HoloLens.
Deploy to Emulator
In the VS toolbar set the Solution Configuration to
Release and the Solution Platform to x86. For Build Target select
HoloLens Emulator. Click Debug, Start Debugging. Your project will
build and deploy to the HoloLens Emulator, you should see a Unity
Logo, followed by nothing because we have not implemented anything.
Press Stop in Visual Studio closing the application on the Emulator.
To learn more about the emulator visit the Hololens Emulator
reference.