I'm trying to migrate directx-9 to directx-11.
In my application, I only need to render texture2d (D3D11_USAGE_DYNAMIC/D3D11_USAGE_DEFAULT) with suitable size but I cannot find any tutorial discussing on it. Did anyone know how to do it?
In other words, How do I render the ID3D11Resource* from D3DX11CreateTextureFromFile on the window?