I'm working on a volume rendering program using DirectX 11.
I render both to a window ( HWND ) and to a texture ( ID3D11Texture2D ).
While the rendering for the HWND always looks correct, my ID3D11Texture2D looks corrupt for render sizes smaller than 64x64:

I wonder whether there is a minimum size limit for textures in DirectX 11.
Unfortunately, I was only able to find information about the maximum texture size limit.