Thanks for the helps in advance.
Three.js Raycaster class allows sending rays from camera to the object. I want to achieve a reverse operation. Imagine that we have a plane in the scene which represents our screen for projection. We also have an object (mesh) to be projected. I'm trying to find where would a vertex be projected on the screen.
Practically, for a vertex, if we project a ray from vertex to camera, we need to find its intersection with the screen plane. Note that everything is in 3D here. So my screen(camera) plane is in 3D coordinates too.
Any advise to solve this problem?