Problem: Models loaded with SceneLoader() intersects wrong with raycasters.
Simple example:
There is a mesh added in program, with which should raycaster intersect (can't find why at the moment, maybe I'll be able to fix this in next hour). Second object (floor) in variable "models" (should intersect with ray) is a model loaded from blender.
Gravity ray is visualized with arrow for clarity.
I've been looking for mistake for about month, but couldn't find anything. Whole problem is, that in model from issue mentioned below, it seems that model loaded with SceneLoader intersects with raycaster as invisible model rotated by (PI/2,0,0).
This is a simplification of issue
How can I intersect loaded models via SceneLoader (JSONLoader works fine) with rays?