I have got this very simple animation (case):
class ViewController: UIViewController {
var v: UIView!
var b = false
override func viewDidLoad() {
super.viewDidLoad()
self.v = UIView(frame: CGRect(x: 120, y: 250, width: 30, height: 30))
self.v.backgroundColor = .red
self.view.addSubview(self.v)
}
@IBAction func didTapButton(_ sender: UIButton) {
UIView.animate(withDuration: 3,
delay: 0,
options: [.beginFromCurrentState, .curveLinear],
animations: {
if self.b {
self.v.frame = CGRect(x: 120, y: 250, width: 30, height: 30)
} else {
self.v.frame = CGRect(x: 240, y: 250, width: 30, height: 30)
}
self.b = !self.b
},
completion: nil)
}
}
On each tap of the button the red view moves to left or right depending on current direction. The animation should start from the current position and to be linear.
However if I tap the button when the previous animation is already in progress then the red view does not start immediately to move in the opposite direction. It just freezes in the current position while the previous animation finishes and then starts moving. If I change the animation curve option from linear
to easeOut
and it works properly.
I am using iOS 10, Xcode 8.2.1
Any ideas why this happens?