I'm using the three.js Blender exporter plugin (83dev) to export a model as json and am loading it into three.js (83dev) using the ObjectLoader.
I've created a normal texture in Blender and assigned an influence of Geometry:Normal.
Here are the three.js export options I'm using:
However, when exporting the json it is included like so:
"materials":[{
"vertexColors":0,
"bumpMap":"D5F9A3C3-48D7-4D1A-9F82-C56A03EE26A6",
"depthWrite":true,
"type":"MeshPhongMaterial",
"specular":1644825,
"color":13421772,
"depthTest":true,
"name":"material_0",
"map":"F5BE3F62-D7ED-42CF-B92E-A2243B2EF88F",
"blending":"NormalBlending",
"emissive":0,
"bumpScale":[1,1],
"uuid":"4808DEC3-ABAC-4422-B9C0-2D1388370D51",
"shininess":1
}],
(bumpMap, bumpScale).
The normal map has no effect unless I change these to normalMap and normalScale.
Is this a bug with the exporter/three.js, or am I missing an option in Blender?