Hi I have question for which I haven't been able to find an answer thus far. I have two game objects next to each other and each one has a collider. Now when a third object collides with one of the game objects then the direction/bounce of that third object takes a different direction based on which gameObject/collider it touched. This works fine for most part when the gameObjects are hit cleanly but when it collides in the middle of both colliders then it takes a direction in the middle, this causes a problem for my game.
I wanted to know how to make sure that only one collider/collision is triggered (doesn't matter which one) when any other objects collides with both i.e. when it hits the join of both gameObjects.