I set a contact listener on my world and for some reason it isn't getting called when fixtures collide. I can confirm that the fixtures are indeed colliding with a box2dDebugRenderer. I have a suspicion that the problem "could" be that each frame for the player, I remove the fixture and add a new one (Because there is no way (that I know of) to resize/re-position fixture). I am adding the listener to the correct world, the world is working correctly, act is being called (ofcourse). Thanks for your help!
This is called each frame in the player class :
private void createFixture(boolean remove) {
if (remove) {
body.destroyFixture(fixture);
}
BodyDef bodyDef = new BodyDef();
bodyDef.type = BodyDef.BodyType.KinematicBody;
bodyDef.position.set(0, 0);
body = world.createBody(bodyDef);
FixtureDef fixtureDef = new FixtureDef();
CircleShape circle = new CircleShape();
circle.setRadius(getWidth() / 2);
circle.setPosition(new Vector2(0, getY() + getHeight() / 2));
fixtureDef.shape = circle;
fixture = body.createFixture(fixtureDef);
circle.dispose();
}