I'm making a game in pygame, and when making this game I use a lot of text on the screen. but when I get to this point in my code the text that is written in first doesn't blink but the second does and I would like to change that. Also when I hold a key that letter gets written rapidly over and over when I only want it to write that letter once. Code:
def game_loop():
while True:
clock = pygame.time.Clock()
def enter_name():
global kiriko
global pressed_key
global ikey
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_1 :
pressed_key = '1'
if event.key == pygame.K_2 :
pressed_key = '2'
if event.key == pygame.K_3 :
pressed_key = '3'
if event.key == pygame.K_4 :
pressed_key = '4'
if event.key == pygame.K_5 :
pressed_key = '5'
if event.key == pygame.K_6 :
pressed_key = '6'
if event.key == pygame.K_7 :
pressed_key = '7'
if event.key == pygame.K_8 :
pressed_key = '8'
if event.key == pygame.K_9 :
pressed_key = '9'
if event.key == pygame.K_0 :
pressed_key = '0'
if event.key == pygame.K_q :
pressed_key = 'q'
if event.key == pygame.K_w :
pressed_key = 'w'
#same thing but for every letter in the alphabet...
if event.key == pygame.K_PLUS :
pressed_key = '+'
if event.key == pygame.K_BACKSPACE :
kiriko = kiriko[:-1]
if event.type == pygame.KEYUP:
pressed_key = ''
try:
message_small(kiriko, display_width / 2, display_height / 1.3)
message_display("Enter your name")
pygame.display.update()
window.fill(white)
enter_name()
kiriko += pressed_key
message_small(kiriko, display_width / 2, display_height / 1.3)
message_display("Enter your name")
pygame.display.update()
clock.tick(120)
except:
message_small(kiriko, display_width / 2, display_height / 1.3)
message_display("Enter your name")
pygame.display.update()
window.fill(white)
enter_name()
message_display("Enter your name")
pygame.display.update()
clock.tick(120)
EDIT: Now the only problem is blinking text as I got a solution for that
KEYDOWNevent... if you only want it triggered once, listen to theKEYUPinstead - Michael