I'm trying to control the movement of animated objects in a scene by mapping them directly to the mouse scroll.
The desired effect would be a scene which has a some objects moving but the scenes progress/movement is correlated directly to the .scrollTop() distance.
The desired interaction would be something similar to this example: http://prinzhorn.github.io/skrollr-path/, but with a three.js scene.
Is this possible to control a three.js scene timing with the .scrollTop() distance?