I`m using three.js. To move around in my scene I am using orbit control and to select my objects I use the raycaster. The Raycaster is sent on click, as well as the orbit control. So if an object is selected and i move the camera around on mouse release, another object will be selected. Is there a way to check for camera movement in orbit control.
Or what is the common way to prevent unwanted selection?
Here is my selection handler:
function onMouseClick( event ) {
// calculate mouse position in normalized device coordinates
// (-1 to +1) for both components
mouse.x = ( event.clientX / canvasWidth) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
// update the picking ray with the camera and mouse position
raycaster.setFromCamera( mouse, camera );
// calculate objects intersecting the picking ray
var intersects = raycaster.intersectObjects( CentroLite.children, true );
if (intersects.length === 0){
intersects = raycaster.intersectObjects( millingTable.children, true );
}
SELECTED = intersects[0].object;
// DO SOMETHING
}
thanks