I have an issue with THREE.js export in Blender, namely: materials and textures don't get exported at all.
To show the issue, I've created a simple plane with one material and one texture.
This is entire file generated by JSON export:
{
"faces":[41,0,1,3,2,0,1,2,3,0,0,0,0],
"metadata":{
"faces":1,
"type":"Geometry",
"uvs":1,
"generator":"io_three",
"normals":1,
"version":3,
"vertices":4
},
"uvs":[[0.0001,0.0001,0.9999,0.0001,0.9999,0.9999,0.0001,0.9999]],
"normals":[1,0,0],
"name":"PlaneGeometry",
"vertices":[-0,3e-06,16,1e-06,-4e-06,-16,-1e-06,32,16,0,32,-16]
}
In comparision, this one is for OBJ/MTL Wavefront format export (which confirms there indeed is a material and texture set for the model)
# Blender v2.76 (sub 0) OBJ File: 'wall_pipes.blend'
# www.blender.org
mtllib wall_pipes.mtl
o Plane
v -0.000000 0.000003 16.000002
v 0.000001 -0.000002 -15.999997
v -0.000001 32.000000 15.999997
v 0.000000 31.999996 -16.000002
vt 0.000100 0.000100
vt 0.999900 0.000100
vt 0.999900 0.999900
vt 0.000100 0.999900
vn 1.000000 0.000000 0.000000
usemtl Material.001
s off
f 1/1/1 2/2/1 4/3/1 3/4/1
...and its corresponding mtl file...
# Blender MTL File: 'wall_pipes.blend'
# Material Count: 1
newmtl Material.001
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.021739 0.021739 0.021739
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
map_Kd E:\blender\models\library\textures\pk02_pipes01_C.png
map_Bump E:\\blender\\models\\library\\textures\\pk02_pipes01_C.png
I was thinking about using these generated obj/mtl files, but THREE.js r73 (I prefer its shadow format over the new one) seems to have some issues with them:
[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
Anyway I'd like to use JSON format as it feels more natural to me and this is what other people suggest elsewhere. I apologise in case this lack-of-material issue is something really, really stupid :)
Here is the .blend file, maybe I am doing something wrong or have a checkbox unchecked somewhere...? https://github.com/Scharnvirk/wingmod/raw/blender_issue/models/wall_pipes.blend
Thanks in advance!