I'm using raycaster to see if I hit a mesh with the mouse ( or touch ) the object is thin and I could do with increasing the size of whatever can be intersected with the Ray. As with games objects, (using three.js) can I add my own collision mesh, that obviously does not render, but triggers the Ray?
So, when my ray hits the (invisible) pink cylinder that is associated with the original mesh, it triggers the intersect.
I can't simply make another mesh that is grouped with the original and make it visible = false; or opacity = 0; that dosen't work. I'm looking for something 'built in' ( if it exists )
many thanks