I am testing Unet and are now running into problem when spawning on the remote client. All works on the Server/Client side.
I have three non-player objects: "Orange", Apple" and "Banana" that i spawn. As i am testing i use very basic code to do this. However, when spawning, only two object spawns and the third get the following error:
Failed to spawn server object, assetId=3bd88da3adcb74d04addd82122b34fee netId=6 UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
I have been trying to find a solution but this is the only message i get. I use the following spawn code:
using UnityEngine;
using System.Collections;
using UnityEngine.Networking;
public class SpawnManager : NetworkBehaviour {
[SerializeField] GameObject Spawn1;
[SerializeField] GameObject Spawn2;
[SerializeField] GameObject Spawn3;
[SerializeField] GameObject Spawn4;
public override void OnStartServer() {
SpawnFruits ();
}
void SpawnFruits() {
GameObject goX = Resources.Load ("Apple") as GameObject;
GameObject goY = Resources.Load ("Orange") as GameObject;
GameObject goZ = Resources.Load ("Banana") as GameObject;
GameObject go1 = GameObject.Instantiate (goX, Spawn3.transform.position, Quaternion.identity) as GameObject;
NetworkServer.Spawn (go1);
GameObject go2 = GameObject.Instantiate (goY, Spawn4.transform.position, Quaternion.identity) as GameObject;
NetworkServer.Spawn (go2);
GameObject go3 = GameObject.Instantiate (goZ, Spawn1.transform.position, Quaternion.identity) as GameObject;
NetworkServer.Spawn (go3);
}
}