I am using two different objects for player in network multiplayer game. Two different kinds of Gameobject will be instantiated by unity network Manager but the problem is there is only single property of playerprefab. How can i set two different objects even i tried to change it on run time but its giving me error.
Failed to spawn server object, assetId=4d293c8e162f3874b982baadd71153d2 netId=1 UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
Failed to spawn server object, assetId=4d293c8e162f3874b982baadd71153d2 netId=7 UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()