Anyone happen to know of an example or can point me in the right direction on rendering a heightmap/terrain in WebGL from a three dimensional array? Basically I have an array that contains data relevant to x and y coordinates and a 'height' (z axis).
Everything I've found (like in the threejs world) shows how to create one dynamically or from a 2d image. Ideally I'd like to have the color of the pixel/particle related to the height. Basically looking to do something like below but in WebGL:
