Using a Raspberry Pi 2 I'd like use SDL 2 to create hardware accelerated OpenGL ES 2 programs in windowed mode. I'm currently unable to do this. I'd also like the ability to toggle between full screen and windowed mode in my programs if possible.
I believe my problem is related to the build configuration I am using from SDL2 sources.
I followed this guide to get SDL2 working with OpenGL ES from sources on my Raspberry, and it works for creating full screen SDL2 programs with an OpenGL ES context:
https://solarianprogrammer.com/2015/01/22/raspberry-pi-raspbian-getting-started-sdl-2/
The guide makers configure options are:
../configure --host=armv7l-raspberry-linux-gnueabihf --disable-pulseaudio --disable-esd --disable-video-mir --disable-video-wayland --disable-video-x11 --disable-video-opengl
In his guide, the creator states: "The above options will make sure, SDL 2 is built with the OpenGL ES backend and that any SDL application will run as a full screen application,"
I would really like to modify the build configuration to allow for windowed mode. What options would I need to change in his configure to allow for OpenGL ES 2 in windowed mode which can be toggled to full screen?
https://wiki.libsdl.org/SDL_SetWindowFullscreen
That is, to have the option to create a windowed SDL2 OpenGL ES program at first, with the option to toggle between full screen and windowed from within my program. How can I make an SDL2 for Raspbian to allow for this kind of behaviour?
My system details:
Raspberry Pi 2 Raspbian OS LXDE desktop
Thanks