1
votes

I'm using three.js r73 and I've two problems with shadowmaps.

First, when I set 'logarithmicDepthBuffer' with true for my renderer, I don't have anymore shadows.

Second, I can't see shadow on my ground. My ground is PlaneBufferGeometry with MeshPhongMaterial (without texture) and have 'receiveShadow' property enabled.

Ideas? Thx

1
was a problem of too strong lightChristof Hullaert
Are your objects casting shadows?Dale

1 Answers

0
votes

Set your light object castShadow property to true.