So, I'm making a live wallpaper in android using OpenGL ES 2.0 using a series of squares with image textures in a 3D environment. The problem that I'm running into is that I'm getting a weird black line that flickers upon camera movement. The squares are supposed to be transparent, and I can't figure out what's causing this or how to fix it. I've tried using Anti Aliasing, and I've set the transparency using both GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA); and
GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA);
This is what my wallpaper looks like right now. Three layers (background, girl, grass), with both the grass and girl showing a dark line around the top edge.
Anyone know what I'm doing wrong, or how to fix this?