I'm makimg a game in Unity using C# developed for Android. I'm testing using Unity Remote 4. I was just wondering if a sprite can be used as a button in Unity rather than the button made in Component -> UI -> Button.
I've tried this:
private void Update()
{
if (Input.touchCount > 0)
Application.LoadLevel("startScene");
}
Which does work. The button is being used to switch from the main menu to an options menu.
Ideally, I want the button to be in the same place in the options menu to be used to go back to the main menu. The problem then is that because the scenes switch instantly, the scenes switch between each other over and over I guess because the next scene gets the touch input as well.
How can I delay the time between the scenes switching, or is there a better way to use sprites as a button??