I am trying to generate multiple sprites in my scene using just a single sprite. I found it difficult, when I tried using array of sprite and the sprite renderer, because in my scene I only see a single sprite. I also want to display the sprites in different areas in my Unity Scene.
The Main Code:
using UnityEngine;
using System.Collections;
public class SampleCode : MonoBehaviour {
float posX = -4.5F;
float posY = -0.65F;
public IEnumerator Start(){
for(int i = 0; i < 5; i++){
posX = posX + 0.65F;
if(posX > 3.5F){
for(float x = 0.50F; x < 2.5F; x = x + 0.50F){
posY = -1.5F + x;
posX = -4.15F + x;;
}
}
string path = "file:///C:/Users/Pankaj Sharma/Documents/untitled.bmp";
SpriteRenderer rend = this.GetComponent<SpriteRenderer>();
Sprite sprite = new Sprite();
WWW www = new WWW(path);
yield return www;
sprite = Sprite.Create(www.texture, new Rect(0, 0, 50, 50),new Vector2(posX, posY),100.0f);
rend.sprite = sprite;
}
}
}