I am creating a small application with a JavaScript client (run in the browser) and a Node.js server, communicating using WebSocket.
I would like to share code between the client and the server. I have only just started with Node.js and my knowledge of modern JavaScript is a little rusty, to say the least. So I am still getting my head around the CommonJS require() function. If I am creating my packages by using the 'export' object, then I cannot see how I could use the same JavaScript files in the browser.
I want to create a set of methods and classes that are used on both ends to facilitate encoding and decoding messages, and other mirrored tasks. However, the Node.js/CommonJS packaging systems seems to preclude me from creating JavaScript files that can be used on both sides.
I also tried using JS.Class to get a tighter OO model, but I gave up because I couldn't figure out how to get the provided JavaScript files to work with require(). Is there something am I missing here?