When we have unsigned floating point internal format and GL_UNSIGNED_BYTE does it clamps data to 0-1 ? what if image format is GL_FLOAT ? As floating points are not normalized, is there any case when the values will be clamped to 0-1 ?
In shader, floating point sampler will clamp data 0-1 or it will just return floating point data ? if it is not normalized, how will it determine the intensity of the color ?