I have created a game with an SKSpriteNode
that is black and when the user touches the screen I would like for the SKSpriteNode
to change to white. I have googled everything I can and attempted lots of different strategies with no luck. Does anyone know how to do this?
Here's the code for my scene:
var blackBird = SKSpriteNode()
override func didMoveToView(view: SKView) {
//Black Bird
var blackBirdTexture = SKTexture(imageNamed:"blackbird")
blackBirdTexture.filteringMode = SKTextureFilteringMode.Nearest
blackBird = SKSpriteNode(texture: blackBirdTexture)
blackBird.setScale(0.5)
blackBird.position = CGPoint(x: self.frame.size.width * 0.35, y:
self.frame.size.height * 0.6)
blackBird.physicsBody =
SKPhysicsBody(circleOfRadius:blackBird.size.height/2.0)
blackBird.physicsBody!.dynamic = true
blackBird.physicsBody!.allowsRotation = false
self.addChild(blackBird)
}
override func touchesBegan(touches: Set<NSObject, withEvent event: UIEvent) {
/* Called when a touch begins */
for touch: AnyObject in touches {
let location = touch.locationInNode(self)
blackBird.color = .whiteColor()
blackBird.colorBlendFactor = 1.0
}