Could you please help me with the problem I have?
define CC_RADIANS_TO_DEGREES(ANGLE) ((ANGLE) * 57.29577951f) // PI
-(void)didMoveToView:(SKView )view { / Setup your scene here */
_skyColor = [SKColor colorWithRed:113.0/255.0 green:197.0/255.0 blue:207.0/255.0 alpha:1.0];
[self setBackgroundColor:_skyColor];
//Setup the array to hold the walking frames
NSMutableArray *padlingFrames = [NSMutableArray array];
//Load the TextureAtlas for the bear
SKTextureAtlas *kajakAnimatedAtlas = [SKTextureAtlas atlasNamed:@"KajakImages"];
//Load the animation frames from the TextureAtlas
long numImages = kajakAnimatedAtlas.textureNames.count;
for (int i=1; i <= numImages; i++) {
NSString *textureName = [NSString stringWithFormat:@"kajak_0%d", i];
SKTexture *temp = [kajakAnimatedAtlas textureNamed:textureName];
[padlingFrames addObject:temp];
}
_kajakPadlingFrames = padlingFrames;
//Create kajak sprite, setup position in middle of the screen, and add to Scene
SKTexture *temp = _kajakPadlingFrames[0];
_kajak = [SKSpriteNode spriteNodeWithTexture:temp];
_kajak.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame));
[_kajak setScale:0.2];
[self addChild:_kajak];
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent )event { / Called when a touch begins */
CGPoint touchLocation = [[touches anyObject] locationInNode:self];
[self updateRotate:touchLocation];
}
(void)updateRotate:(CGPoint)touchLocation {
float deltaX = touchLocation.x - _kajak.position.x; float deltaY = touchLocation.y - _kajak.position.y;
float angle = atan2f(deltaY, deltaX); SKAction *action = [SKAction rotateByAngle: CC_RADIANS_TO_DEGREES(angle) duration: 5.0];
[_kajak runAction:action]; }
The kayak is not rotate in the direction the I touch. It is some thing I missing? Please help me. Tank you in advance