I have been developing a mobile game using the Corona SDK. I love this framework and it's very easy for me to use. However, I've recently been having a problem with custom fonts. I'm using an Android device.
When I load the game onto the simulator, the font I'm using works great. But when I load the game on my device, the font doesn't show up and it uses the device's default font. I'm not sure what to do. I know you don't have to include anything in the build.settings
file. I am completely stumped.
Here is the font I am using. It's a font I created myself using http://myscriptfont.com.
Download - https://drive.google.com/file/d/0BwZL696qLhk3eTloVVZXUFF3RU0/view?usp=sharing
I understand that it is an OpenType Font but I just renamed it from a TrueType. I have suspicions that the problem is my font but I haven't gotten around to testing the game with other fonts.