I have a project built in Corona SDK that contains a true-type font "BigBimboNC".
When the font is placed into the root directory, the simulator and compiled apps will display correctly. If I place the font into a more organised directory structure (/assets/fonts) then it seems to display on the simulator on WIndows correctly, on the Mac it displays a default font, and whem compiled and tested on an iPad, I see no text at all.
The build.settings contains the following section:
iphone =
{
plist=
{
UIStatusBarHidden=true,
UIApplicationExitsOnSuspend = false,
UIAppFonts =
{
"assets/fonts/BigBimboNC.ttf"
},
CFBundleIconFiles = {
"Icon.png" ,
"[email protected]" ,
"Icon-72.png" ,
},
UIPrerenderedIcon = true,
},
},
I've seen problems when trying to reference assets with a leading / (fine on the simulator, but fails on the device). This problem is also true for sound files, however images seem fine.
Can anyone point me in the right direction please.