I've been using Akka's event stream in a Play app as an event bus where I can publish events and subscribe listeners and I wanted to know what are the gotchas I should take into account. Specifically there are two things:
- Each Listener is implemented via an actor which receives the published events and processes them. What if the actor's message queue starts to get big? How can I implement back-pressure safely, guaranteeing that each event is eventually processed?
- Related to the previous one: how can I persist the unprocessed events so, in the case of a failure the application can start again and process them? I'm aware of the existence of akka-persistence but I'm not sure if that would be the right thing to do in this case: the Listener actors aren't stateful, they don't need to replay past events, I only want to store unprocessed events and delete them once they have been processed.