I'm trying to make a Processing application which, right now, will play a note according to what keys are pressed -- in the future I'll replace the keys with an Arduino integer input. When I play just one note (sine wave), it sounds fine, but when I play more than one, the the sound gets really choppy and not at all like a combination of the notes being played. How would I go about solving this issue? Also, I've found that when I release the key, the sine wave becomes centered at a different location than its original. Why would that be?
import ddf.minim.*;
import ddf.minim.signals.*;
import ddf.minim.ugens.*;
import processing.serial.*;
Minim minim;
AudioOutput out;
SineWave sinea;
SineWave sineb;
SineWave sinec;
void setup()
{
size(displayWidth, displayHeight, P3D);
minim = new Minim(this);
out = minim.getLineOut(Minim.MONO);
sinea = new SineWave(440.00,1,out.sampleRate());
sineb = new SineWave(493.88,1,out.sampleRate());
sinec = new SineWave(523.25,1,out.sampleRate());
sinea.portamento(200);
sineb.portamento(200);
sinec.portamento(200);
out.addSignal(sinea);
out.addSignal(sineb);
out.addSignal(sinec);
sinea.setFreq(0);
sineb.setFreq(0);
sinec.setFreq(0);
smooth();
stroke(255);
strokeWeight(3);
}
void draw() {
background(0);
for(int i = 0; i < out.bufferSize() - 1; i++)
{
float x1 = map(i, 0, out.bufferSize(), 0, width);
float x2 = map(i+1, 0, out.bufferSize(), 0, width);
line(x1, height/2 + out.right.get(i)*100, x2, height/2 + out.mix.get(i+1)*100);
}
}
void keyPressed() {
switch (key) {
case 'a':
sinea.setFreq(440);
break;
case 'b':
sineb.setFreq(493.88);
break;
case'c':
sinec.setFreq(523.25);
break;
}
}
void keyReleased() {
switch (key) {
case 'a':
sinea.setFreq(0);
break;
case 'b':
sineb.setFreq(0);
break;
case'c':
sinec.setFreq(0);
break;
}
}
void stop() {
out.close();
minim.stop();
super.stop();
}