I am trying to create a processing app that is able to detect musical notes from an instrument(guitar). If, for example, the open "A" note is played, I would like to do something based on that, like show the note on the screen or show an image.
I am stuck and not sure if I am doing it right or how to proceed. From what I understand, I need to get the fundamental frequency? If so, how do I get that? It seems like when I play a note right now, the sketch shows a bunch of different frequencies as the note progresses. Am I supposed to only try to get the beginning of the note or something?
If you can't tell, I'lm a newb, so be gentle ;) Here's what I have so far:
/* sketch to measure frequencies */
import ddf.minim.analysis.*;
import ddf.minim.*;
Minim minim;
AudioInput in;
FFT fft;
void setup()
{
size(512, 200, P3D);
minim = new Minim(this);
in = minim.getLineIn(Minim.STEREO, 2048);
// create an FFT object that has a time-domain buffer
// the same size as jingle's sample buffer
// note that this needs to be a power of two
// and that it means the size of the spectrum
// will be 512. see the online tutorial for more info.
fft = new FFT(in.bufferSize(), 44100);
}
void draw()
{
background(0);
stroke(255);
// perform a forward FFT on the audip that's coming in
fft.forward(in.mix);
for(int i = 0; i < fft.specSize(); i++)
{
// draw the line for frequency band i, scaling it by 4 so we can see it a bit better
line(i, height, i, height - fft.getBand(i) * 4);
//print out the frequency. Am I supposed to be multiplying the value by 2048?
println( (fft.getFreq(i) * 2048));
}
fill(255);
}
void stop()
{
// always close Minim audio classes when you finish with them
in.close();
minim.stop();
super.stop();
}