I'm currently developing a game, the Main scene in my game is a character with an animator containing about 8 animation state , each state have like minimum 100 frame and Max 180 frame , and a health bar with an animator having 3 state , as my game start i can see the amount of delay and the slow of my game ,and when i switch to another scene and go back again to my game scene, the application either take a lot of time to load the game scene again Application.LoadLevel("Game"), or it crash immediately , even if the assets are a 16px png file , i am looking for some tips to make my game better and prevent that crash from the load of those huge animators .
Thank you in advance