I'm using Animator to more easily control the state of a player sprite. Player sprite has only one frame for different animations (single image per different state), however - animator shows that it plays each frame 17ms.
So when player jumps I set animator parameter "InAir" to true, it should change sprite image instantly to InAir state, but for single frame previous state is visible (I believe it's because it takes 17ms for animator to transition) and in game there is noticeable flicker after jump.
How should I implement instant transition or is it possible to change the animation play time?