How can I output colored text to the terminal in Python?
30 Answers
This somewhat depends on what platform you are on. The most common way to do this is by printing ANSI escape sequences. For a simple example, here's some Python code from the Blender build scripts:
class bcolors:
HEADER = '\033[95m'
OKBLUE = '\033[94m'
OKCYAN = '\033[96m'
OKGREEN = '\033[92m'
WARNING = '\033[93m'
FAIL = '\033[91m'
ENDC = '\033[0m'
BOLD = '\033[1m'
UNDERLINE = '\033[4m'
To use code like this, you can do something like:
print(bcolors.WARNING + "Warning: No active frommets remain. Continue?" + bcolors.ENDC)
Or, with Python 3.6+:
print(f"{bcolors.WARNING}Warning: No active frommets remain. Continue?{bcolors.ENDC}")
This will work on unixes including OS X, Linux and Windows (provided you use ANSICON, or in Windows 10 provided you enable VT100 emulation). There are ANSI codes for setting the color, moving the cursor, and more.
If you are going to get complicated with this (and it sounds like you are if you are writing a game), you should look into the "curses" module, which handles a lot of the complicated parts of this for you. The Python Curses HowTO is a good introduction.
If you are not using extended ASCII (i.e., not on a PC), you are stuck with the ASCII characters below 127, and '#' or '@' is probably your best bet for a block. If you can ensure your terminal is using a IBM extended ASCII character set, you have many more options. Characters 176, 177, 178 and 219 are the "block characters".
Some modern text-based programs, such as "Dwarf Fortress", emulate text mode in a graphical mode, and use images of the classic PC font. You can find some of these bitmaps that you can use on the Dwarf Fortress Wiki see (user-made tilesets).
The Text Mode Demo Contest has more resources for doing graphics in text mode.
There is also the Python termcolor module. Usage is pretty simple:
from termcolor import colored
print colored('hello', 'red'), colored('world', 'green')
Or in Python 3:
print(colored('hello', 'red'), colored('world', 'green'))
It may not be sophisticated enough, however, for game programming and the "colored blocks" that you want to do...
The answer is Colorama for all cross-platform coloring in Python.
It supports Python 3.5+ as well as Python 2.7.
And as of January 2021 it is maintained.
Print a string that starts a color/style, then the string, and then end the color/style change with '\x1b[0m'
:
print('\x1b[6;30;42m' + 'Success!' + '\x1b[0m')
Get a table of format options for shell text with the following code:
def print_format_table():
"""
prints table of formatted text format options
"""
for style in range(8):
for fg in range(30,38):
s1 = ''
for bg in range(40,48):
format = ';'.join([str(style), str(fg), str(bg)])
s1 += '\x1b[%sm %s \x1b[0m' % (format, format)
print(s1)
print('\n')
print_format_table()
Light-on-dark example (complete)
Dark-on-light example (partial)
Define a string that starts a color and a string that ends the color. Then print your text with the start string at the front and the end string at the end.
CRED = '\033[91m'
CEND = '\033[0m'
print(CRED + "Error, does not compute!" + CEND)
This produces the following in Bash, in urxvt
with a Zenburn-style color scheme:
Through experimentation, we can get more colors:
Note: \33[5m
and \33[6m
are blinking.
This way we can create a full color collection:
CEND = '\33[0m'
CBOLD = '\33[1m'
CITALIC = '\33[3m'
CURL = '\33[4m'
CBLINK = '\33[5m'
CBLINK2 = '\33[6m'
CSELECTED = '\33[7m'
CBLACK = '\33[30m'
CRED = '\33[31m'
CGREEN = '\33[32m'
CYELLOW = '\33[33m'
CBLUE = '\33[34m'
CVIOLET = '\33[35m'
CBEIGE = '\33[36m'
CWHITE = '\33[37m'
CBLACKBG = '\33[40m'
CREDBG = '\33[41m'
CGREENBG = '\33[42m'
CYELLOWBG = '\33[43m'
CBLUEBG = '\33[44m'
CVIOLETBG = '\33[45m'
CBEIGEBG = '\33[46m'
CWHITEBG = '\33[47m'
CGREY = '\33[90m'
CRED2 = '\33[91m'
CGREEN2 = '\33[92m'
CYELLOW2 = '\33[93m'
CBLUE2 = '\33[94m'
CVIOLET2 = '\33[95m'
CBEIGE2 = '\33[96m'
CWHITE2 = '\33[97m'
CGREYBG = '\33[100m'
CREDBG2 = '\33[101m'
CGREENBG2 = '\33[102m'
CYELLOWBG2 = '\33[103m'
CBLUEBG2 = '\33[104m'
CVIOLETBG2 = '\33[105m'
CBEIGEBG2 = '\33[106m'
CWHITEBG2 = '\33[107m'
Here is the code to generate the test:
x = 0
for i in range(24):
colors = ""
for j in range(5):
code = str(x+j)
colors = colors + "\33[" + code + "m\\33[" + code + "m\033[0m "
print(colors)
x = x + 5
Here's a solution that works on Windows 10 natively.
Using a system call, such as os.system("")
, allows colours to be printed in Command Prompt and Powershell natively:
import os
# System call
os.system("")
# Class of different styles
class style():
BLACK = '\033[30m'
RED = '\033[31m'
GREEN = '\033[32m'
YELLOW = '\033[33m'
BLUE = '\033[34m'
MAGENTA = '\033[35m'
CYAN = '\033[36m'
WHITE = '\033[37m'
UNDERLINE = '\033[4m'
RESET = '\033[0m'
print(style.YELLOW + "Hello, World!")
Note: Windows does not fully support ANSI codes, whether through system calls or modules. Not all text decoration is supported, and although the bright colours display, they are identical to the regular colours.
Thanks to @j-l for finding an even shorter method.
tl;dr: Add os.system("")
You want to learn about ANSI escape sequences. Here's a brief example:
CSI = "\x1B["
print(CSI+"31;40m" + "Colored Text" + CSI + "0m")
For more information, see ANSI escape code.
For a block character, try a Unicode character like \u2588:
print(u"\u2588")
Putting it all together:
print(CSI+"31;40m" + u"\u2588" + CSI + "0m")
sty is similar to colorama, but it's less verbose, supports 8-bit and 24-bit (RGB) colors, supports all effects (bold, underline, etc.) allows you to register your own styles, is fully typed, supports muting, is really flexible, well documented and more...
Examples:
from sty import fg, bg, ef, rs
foo = fg.red + 'This is red text!' + fg.rs
bar = bg.blue + 'This has a blue background!' + bg.rs
baz = ef.italic + 'This is italic text' + rs.italic
qux = fg(201) + 'This is pink text using 8bit colors' + fg.rs
qui = fg(255, 10, 10) + 'This is red text using 24bit colors.' + fg.rs
# Add custom colors:
from sty import Style, RgbFg
fg.orange = Style(RgbFg(255, 150, 50))
buf = fg.orange + 'Yay, Im orange.' + fg.rs
print(foo, bar, baz, qux, qui, buf, sep='\n')
prints:
Demo:
My favorite way is with the Blessings library (full disclosure: I wrote it). For example:
from blessings import Terminal
t = Terminal()
print t.red('This is red.')
print t.bold_bright_red_on_black('Bright red on black')
To print colored bricks, the most reliable way is to print spaces with background colors. I use this technique to draw the progress bar in nose-progressive:
print t.on_green(' ')
You can print in specific locations as well:
with t.location(0, 5):
print t.on_yellow(' ')
If you have to muck with other terminal capabilities in the course of your game, you can do that as well. You can use Python's standard string formatting to keep it readable:
print '{t.clear_eol}You just cleared a {t.bold}whole{t.normal} line!'.format(t=t)
The nice thing about Blessings is that it does its best to work on all sorts of terminals, not just the (overwhelmingly common) ANSI-color ones. It also keeps unreadable escape sequences out of your code while remaining concise to use. Have fun!
I generated a class with all the colors using a for
loop to iterate every combination of color up to 100, and then wrote a class with Python colors. Copy and paste as you will, GPLv2 by me:
class colors:
'''Colors class:
Reset all colors with colors.reset
Two subclasses fg for foreground and bg for background.
Use as colors.subclass.colorname.
i.e. colors.fg.red or colors.bg.green
Also, the generic bold, disable, underline, reverse, strikethrough,
and invisible work with the main class
i.e. colors.bold
'''
reset='\033[0m'
bold='\033[01m'
disable='\033[02m'
underline='\033[04m'
reverse='\033[07m'
strikethrough='\033[09m'
invisible='\033[08m'
class fg:
black='\033[30m'
red='\033[31m'
green='\033[32m'
orange='\033[33m'
blue='\033[34m'
purple='\033[35m'
cyan='\033[36m'
lightgrey='\033[37m'
darkgrey='\033[90m'
lightred='\033[91m'
lightgreen='\033[92m'
yellow='\033[93m'
lightblue='\033[94m'
pink='\033[95m'
lightcyan='\033[96m'
class bg:
black='\033[40m'
red='\033[41m'
green='\033[42m'
orange='\033[43m'
blue='\033[44m'
purple='\033[45m'
cyan='\033[46m'
lightgrey='\033[47m'
Rich is a relatively new Python library for working with color in the terminal.
There are a few ways of working with color in Rich. The quickest way to get started would be the rich print method which renders a BBCode-like syntax in to ANSI control codes:
from rich import print
print("[red]Color[/] in the [bold magenta]Terminal[/]!")
There are other ways of applying color with Rich (regex, syntax) and related formatting features.
Try this simple code
def prRed(prt): print("\033[91m {}\033[00m" .format(prt))
def prGreen(prt): print("\033[92m {}\033[00m" .format(prt))
def prYellow(prt): print("\033[93m {}\033[00m" .format(prt))
def prLightPurple(prt): print("\033[94m {}\033[00m" .format(prt))
def prPurple(prt): print("\033[95m {}\033[00m" .format(prt))
def prCyan(prt): print("\033[96m {}\033[00m" .format(prt))
def prLightGray(prt): print("\033[97m {}\033[00m" .format(prt))
def prBlack(prt): print("\033[98m {}\033[00m" .format(prt))
prGreen("Hello, World!")
I have a library called colorit. It is super simple.
Here are some examples:
from colorit import *
# Use this to ensure that ColorIt will be usable by certain command line interfaces
# Note: This clears the terminal
init_colorit()
# Foreground
print(color("This text is red", Colors.red))
print(color("This text is orange", Colors.orange))
print(color("This text is yellow", Colors.yellow))
print(color("This text is green", Colors.green))
print(color("This text is blue", Colors.blue))
print(color("This text is purple", Colors.purple))
print(color("This text is white", Colors.white))
# Background
print(background("This text has a background that is red", Colors.red))
print(background("This text has a background that is orange", Colors.orange))
print(background("This text has a background that is yellow", Colors.yellow))
print(background("This text has a background that is green", Colors.green))
print(background("This text has a background that is blue", Colors.blue))
print(background("This text has a background that is purple", Colors.purple))
print(background("This text has a background that is white", Colors.white))
# Custom
print(color("This color has a custom grey text color", (150, 150, 150)))
print(background("This color has a custom grey background", (150, 150, 150)))
# Combination
print(
background(
color("This text is blue with a white background", Colors.blue), Colors.white
)
)
# If you are using Windows Command Line, this is so that it doesn't close immediately
input()
This gives you:
It's also worth noting that this is cross platform and has been tested on Mac, Linux, and Windows.
You might want to try it out: https://github.com/SuperMaZingCoder/colorit
colorit
is now available to be installed with PyPi! You can install it with pip install color-it
on Windows and pip3 install color-it
on macOS and Linux.
On Windows you can use module 'win32console' (available in some Python distributions) or module 'ctypes' (Python 2.5 and up) to access the Win32 API.
To see complete code that supports both ways, see the color console reporting code from Testoob.
ctypes example:
import ctypes
# Constants from the Windows API
STD_OUTPUT_HANDLE = -11
FOREGROUND_RED = 0x0004 # text color contains red.
def get_csbi_attributes(handle):
# Based on IPython's winconsole.py, written by Alexander Belchenko
import struct
csbi = ctypes.create_string_buffer(22)
res = ctypes.windll.kernel32.GetConsoleScreenBufferInfo(handle, csbi)
assert res
(bufx, bufy, curx, cury, wattr,
left, top, right, bottom, maxx, maxy) = struct.unpack("hhhhHhhhhhh", csbi.raw)
return wattr
handle = ctypes.windll.kernel32.GetStdHandle(STD_OUTPUT_HANDLE)
reset = get_csbi_attributes(handle)
ctypes.windll.kernel32.SetConsoleTextAttribute(handle, FOREGROUND_RED)
print "Cherry on top"
ctypes.windll.kernel32.SetConsoleTextAttribute(handle, reset)
# Pure Python 3.x demo, 256 colors
# Works with bash under Linux and MacOS
fg = lambda text, color: "\33[38;5;" + str(color) + "m" + text + "\33[0m"
bg = lambda text, color: "\33[48;5;" + str(color) + "m" + text + "\33[0m"
def print_six(row, format, end="\n"):
for col in range(6):
color = row*6 + col - 2
if color>=0:
text = "{:3d}".format(color)
print (format(text,color), end=" ")
else:
print(end=" ") # four spaces
print(end=end)
for row in range(0, 43):
print_six(row, fg, " ")
print_six(row, bg)
# Simple usage: print(fg("text", 160))
I have wrapped joeld's answer into a module with global functions that I can use anywhere in my code.
File: log.py
def enable():
HEADER = '\033[95m'
OKBLUE = '\033[94m'
OKGREEN = '\033[92m'
WARNING = '\033[93m'
FAIL = '\033[91m'
ENDC = '\033[0m'
BOLD = "\033[1m"
def disable():
HEADER = ''
OKBLUE = ''
OKGREEN = ''
WARNING = ''
FAIL = ''
ENDC = ''
def infog(msg):
print(OKGREEN + msg + ENDC)
def info(msg):
print(OKBLUE + msg + ENDC)
def warn(msg):
print(WARNING + msg + ENDC)
def err(msg):
print(FAIL + msg + ENDC)
enable()
Use as follows:
import log
log.info("Hello, World!")
log.err("System Error")
def black(text):
print('\033[30m', text, '\033[0m', sep='')
def red(text):
print('\033[31m', text, '\033[0m', sep='')
def green(text):
print('\033[32m', text, '\033[0m', sep='')
def yellow(text):
print('\033[33m', text, '\033[0m', sep='')
def blue(text):
print('\033[34m', text, '\033[0m', sep='')
def magenta(text):
print('\033[35m', text, '\033[0m', sep='')
def cyan(text):
print('\033[36m', text, '\033[0m', sep='')
def gray(text):
print('\033[90m', text, '\033[0m', sep='')
black("BLACK")
red("RED")
green("GREEN")
yellow("YELLOW")
blue("BLACK")
magenta("MAGENTA")
cyan("CYAN")
gray("GRAY")
For Windows you cannot print to console with colors unless you're using the Win32 API.
For Linux it's as simple as using print, with the escape sequences outlined here:
For the character to print like a box, it really depends on what font you are using for the console window. The pound symbol works well, but it depends on the font:
#
Stupidly simple, based on joeld's answer:
class PrintInColor:
RED = '\033[91m'
GREEN = '\033[92m'
YELLOW = '\033[93m'
LIGHT_PURPLE = '\033[94m'
PURPLE = '\033[95m'
END = '\033[0m'
@classmethod
def red(cls, s, **kwargs):
print(cls.RED + s + cls.END, **kwargs)
@classmethod
def green(cls, s, **kwargs):
print(cls.GREEN + s + cls.END, **kwargs)
@classmethod
def yellow(cls, s, **kwargs):
print(cls.YELLOW + s + cls.END, **kwargs)
@classmethod
def lightPurple(cls, s, **kwargs):
print(cls.LIGHT_PURPLE + s + cls.END, **kwargs)
@classmethod
def purple(cls, s, **kwargs):
print(cls.PURPLE + s + cls.END, **kwargs)
Then just
PrintInColor.red('hello', end=' ')
PrintInColor.green('world')
Building on joeld's answer, using https://pypi.python.org/pypi/lazyme pip install -U lazyme
:
from lazyme.string import color_print
>>> color_print('abc')
abc
>>> color_print('abc', color='pink')
abc
>>> color_print('abc', color='red')
abc
>>> color_print('abc', color='yellow')
abc
>>> color_print('abc', color='green')
abc
>>> color_print('abc', color='blue', underline=True)
abc
>>> color_print('abc', color='blue', underline=True, bold=True)
abc
>>> color_print('abc', color='pink', underline=True, bold=True)
abc
Screenshot:
Some updates to the color_print
with new formatters, e.g.:
>>> from lazyme.string import palette, highlighter, formatter
>>> from lazyme.string import color_print
>>> palette.keys() # Available colors.
['pink', 'yellow', 'cyan', 'magenta', 'blue', 'gray', 'default', 'black', 'green', 'white', 'red']
>>> highlighter.keys() # Available highlights.
['blue', 'pink', 'gray', 'black', 'yellow', 'cyan', 'green', 'magenta', 'white', 'red']
>>> formatter.keys() # Available formatter,
['hide', 'bold', 'italic', 'default', 'fast_blinking', 'faint', 'strikethrough', 'underline', 'blinking', 'reverse']
Note: italic
, fast blinking
, and strikethrough
may not work on all terminals, and they don't work on Mac and Ubuntu.
E.g.,
>>> color_print('foo bar', color='pink', highlight='white')
foo bar
>>> color_print('foo bar', color='pink', highlight='white', reverse=True)
foo bar
>>> color_print('foo bar', color='pink', highlight='white', bold=True)
foo bar
>>> color_print('foo bar', color='pink', highlight='white', faint=True)
foo bar
>>> color_print('foo bar', color='pink', highlight='white', faint=True, reverse=True)
foo bar
>>> color_print('foo bar', color='pink', highlight='white', underline=True, reverse=True)
foo bar
Screenshot:
Note how well the with
keyword mixes with modifiers like these that need to be reset (using Python 3 and Colorama):
from colorama import Fore, Style
import sys
class Highlight:
def __init__(self, clazz, color):
self.color = color
self.clazz = clazz
def __enter__(self):
print(self.color, end="")
def __exit__(self, type, value, traceback):
if self.clazz == Fore:
print(Fore.RESET, end="")
else:
assert self.clazz == Style
print(Style.RESET_ALL, end="")
sys.stdout.flush()
with Highlight(Fore, Fore.GREEN):
print("this is highlighted")
print("this is not")
You could use Clint:
from clint.textui import colored
print colored.red('some warning message')
print colored.green('nicely done!')
You can use the Python implementation of the curses library: curses — Terminal handling for character-cell displays
Also, run this and you'll find your box:
for i in range(255):
print i, chr(i)
This is, in my opinion, the easiest method. As long as you have the RGB values of the color you want, this should work:
def colored(r, g, b, text):
return "\033[38;2;{};{};{}m{} \033[38;2;255;255;255m".format(r, g, b, text)
An example of printing red text:
text = 'Hello, World!'
colored_text = colored(255, 0, 0, text)
print(colored_text)
#or
print(colored(255, 0, 0, 'Hello, World!'))
Multi-colored text
text = colored(255, 0, 0, 'Hello, ') + colored(0, 255, 0, 'World')
print(text)
If you are using Windows, then here you go!
# Display text on a Windows console
# Windows XP with Python 2.7 or Python 3.2
from ctypes import windll
# Needed for Python2/Python3 diff
try:
input = raw_input
except:
pass
STD_OUTPUT_HANDLE = -11
stdout_handle = windll.kernel32.GetStdHandle(STD_OUTPUT_HANDLE)
# Look at the output and select the color you want.
# For instance, hex E is yellow on black.
# Hex 1E is yellow on blue.
# Hex 2E is yellow on green and so on.
for color in range(0, 75):
windll.kernel32.SetConsoleTextAttribute(stdout_handle, color)
print("%X --> %s" % (color, "Have a fine day!"))
input("Press Enter to go on ... ")
YAY! Another version
While I find this answer useful, I modified it a bit. This GitHub Gist is the result
Usage
print colors.draw("i'm yellow", bold=True, fg_yellow=True)
In addition, you can wrap common usages:
print colors.error('sorry, ')
https://gist.github.com/Jossef/0ee20314577925b4027f
If you are using Django:
>>> from django.utils.termcolors import colorize
>>> print colorize("Hello, World!", fg="blue", bg='red',
... opts=('bold', 'blink', 'underscore',))
Hello World!
>>> help(colorize)
Snapshot:
(I generally use colored output for debugging on runserver terminal, so I added it.)
You can test if it is installed in your machine:
$ python -c "import django; print django.VERSION"
. To install it, check: How to install Django
Give it a try!!
█
Only problem is that it is extended ASCII, maybe you could get it to work usinghttps://stackguides.com/questions/8465226/using-extended-ascii-codes-with-python
– Samy Bencherif